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The G.R.A.I.L.


The scientists of the Griffin Research and Investigation Laboratory were quick to adapt to the struggle of the Keating Konflict. The G.R.A.I.L. fight ferociously and savagely, and defend like no other. They are always ready to strike back, fighting to the last man.

Buildings
Defences
Infantry
Vehicles
Airforce
Navy
Superweapons/Specials


Buildings

G.R.A.I.L. Construction Yard G.R.A.I.L. Construction Yard
The Construction Yard is the centre of a base. It constructs all G.R.A.I.L. buildings.
G.R.A.I.L. Power Plant G.R.A.I.L. Power Plant - Supplies600
This oil-fired Power Plant provides 150 power. Beware that destruction of the Power Plant would result in a highly dangerous incendiary explosion. Up to a maximum of 4 infantry can garrison inside the Power Plant.
G.R.A.I.L. Supply Depot G.R.A.I.L. Supply Depot - Supplies2000
Supply Trucks deposit supplies at these Supply Depots. The Supply Depot itself comes with a free Supply Truck. Up to a maximum of 6 infantry can garrison inside the Supply Depot.
G.R.A.I.L. Barracks G.R.A.I.L. Barracks - Supplies500
Infantry are trained and produced by this structure. It also allows the construction of defences. Multiple Barracks decrease infantry build times.
G.R.A.I.L. Communications Centre G.R.A.I.L. Communications Centre - Supplies1000
This structure grants the ability to use the Airstrike special, as well as providing the mini-map display. Up to a maximum of 4 infantry can garrison inside the Communications Centre.
G.R.A.I.L. Naval Shipyard G.R.A.I.L. Naval Shipyard - Supplies1000
Ships and naval-based helicopters are produced by this structure. It also can repair damaged naval vessels. Multiple Naval Yards decrease vehicle build times.
G.R.A.I.L. Weapons Factory G.R.A.I.L. Weapons Factory - Supplies2000
Vehicles and transports are produced by this structure. Multiple Weapons Factories decrease vehicle build times.
G.R.A.I.L. Repair Depot G.R.A.I.L. Repair Depot - Supplies800
Vehicles can be repaired by this structure.
G.R.A.I.L. Advanced Communications Centre G.R.A.I.L. Advanced Communications Centre - Supplies1000
This structure grants the ability to use the Incendiary Airstrike special. Up to a maximum of 6 infantry can garrison inside the Advanced Communications Centre.
G.R.A.I.L. Supply Drop Zone G.R.A.I.L. Supply Drop Zone - Supplies5000
The Supply Drop Zone calls reinforcement planes to deliver very large amounts of supplies approximately every 5 minutes. The supplies must be manually collected by a Supply Truck.


Defences

Walls Walls - Supplies100
Walls impede enemy movement. They can only be destroyed by explosive weapons.
Gate Gate - Supplies300 - Graphic by BobingAbout
Gates can be inserted into walls to impede enemies without restricting allied movement. Two orientations are available.
Land Mine Land Mine - Supplies200
The land mine is an invisible structure that self-destructs when allied or enemy units pass over it.
Pillbox Pillbox - Supplies500
Up to 3 infantry can garrison inside the Pillbox.
Heavy Weapons Platform Heavy Weapons Platform - Supplies750
The Heavy Weapons Platform can be garrisoned by vehicles for increased effectiveness. Note that only vehicles that are equipped with turrets can garrison this structure.
SAM Site SAM Site - Supplies1000
This structure is solely designed to destroy enemy airbourne units, which it does so quickly and effectively.
Airstrike Control Airstrike Control - Supplies5000
The Airstrike Control allows the use of the Nuclear Airstrike special.
Multiple Missile Matrix Multiple Missile Matrix - Supplies10000
Upon the infiltration of an enemy Advanced Communications Centre, the Multiple Missile Matrix becomes available. It provides the Missile Barrage superweapon, but will cause a large explosion upon destruction.


Infantry

Light Infantry Light Infantry - Supplies100
This is a very basic infantry unit. The Light Infantry is armed with an assault rifle which is effective against infantry. This unit is vunerable to the Call To Arms superweapon.
Griffin Troops Griffin Troops - Supplies200
This infantry unit, equipped with explosive bullets, is generally more effective than the Light Infantry.
Bazookaman Bazookaman - Supplies300 - Graphic by Dark_Elf_2001
Bazookamen fire light TOW rockets that devastate enemy vehicles and aircraft. They are the only infantry unit with a proper chance of attacking enemy defences.
Engineer Engineer - Supplies500
Engineers are able to capture enemy structures, in addition to repairing damaged allied structures. Engineers are the only units that can stop buildings from burning down.
Guard Dog Guard Dog - Supplies200
Guard Dogs are used to protect installations from enemy espionage. They are otherwise ineffective in armed combat.
Sniper Sniper - Supplies600
Snipers are very effective at taking out infantry at extreme ranges. They are best used to counter units such as Navy SEALs. They are useless against vehicles or structures.
Flamethrower Flamethrower - Supplies600 - Graphic by ZombyDragon
The Flamethrower is a highly effective anti-personnel unit. It is also a capable anti-structure unit.
Airstrike Infantry Airstrike Infantry - Supplies1000
Airstrike Infantry are equipped with a laser pointer that allows them to direct airstrikes onto enemy structures. They also have a 9mm pistol which is effective against minor infantry threats.
Spy Spy - Supplies1000
This unit is able to deploy a disguise and travel into enemy bases undetected. The unit can then enter a structure and steal enemy technology (such as superweapons). Note that Guard Dogs can detect Spies.


Vehicles

Supply Truck Supply Truck - Supplies1000 - Graphic by Raminator
This truck travels to Tech Supply Dumps to collect supplies and then returns to the Supply Depot to store them. They are highly vulnerable to enemy attack, especially from aircraft.
Humm-Vee Humm-Vee - Supplies800 - Graphic by WeeRaby2K
The Humm-Vee is a fast and dangerous vehicle. Its high velocity machine gun is very effective against infantry.
AAV-7A1 APC - Supplies1400 - Graphic by HighGround
The APC is able to carry 5 infantry. It is also equipped with a high velocity machine gun, which is effective against infantry.
M551 Sheridan Sheridan Light Tank - Supplies1200 - Graphic by Spider-Man_2099
The Light Tank is an able tank that is generally effective against most targets.
Snow/Dirtbike Snowbike / Dirtbike - Supplies1100
G.R.A.I.L. Bikes are lethal fast attack units, equipped with rocket pods. They are effective against all unit types.
I.F.V. I.F.V. - Supplies1800 - Graphic by Napalm
The I.F.V. is similar to a mobile variant of the Pillbox and also has a high velocity machine gun to defeat enemies. Unlike the Pillbox, the I.F.V. does not limit the range of its garrisoned infantry.
Tractor Beam Tractor Beam - Supplies2000
The Tractor Beam is a specialist anti-tank unit. It is able to pick up enemy vehicles and expose them to anti-aircraft fire. It is an effective unit when deployed in a Heavy Weapons Platform.
M.L.R.S. M.L.R.S. - Supplies3000 - Graphic by BobingAbout
The M.L.R.S. fires rockets at long range towards enemies. It is surprisingly accurate, however it can only fire 24 shots before reloading.
Amphibious Transport Amphibious Transport - Supplies750
The Amphibious Transport is able to carry 6 infantry, or alternatively 2 vehicles.


Airforce

Chinook Chinook - Supplies1000
The Chinook is able to carry 5 infantry. It is highly vunerable to anti-aircraft fire.
Orion Orion - Supplies1200 - Graphic by Daz
The Orion is a specialist helicopter designed to destroy submarines. It is also able to spot enemy land mines. The Orion is unable to fire upon non-submarine threats.


Navy

Patrol Boat Patrol Boat - Supplies2000 - Graphic by ArgCmdr
The Patrol Boat is a generic naval unit. It uses an armour piercing shell to attack enemies.
SAM Support Ship SAM Support Ship - Supplies2500
The SAM Support Ship is a equipped with surface-to-air missiles. The ship is vunerable to ground-level targets.
Midget Sub Midget Sub - Supplies2000
The Midget Sub is equipped with torpedoes that can surprise unaware SAM Catamarrans or similar vessels. The sub can fire two torpedoes before reloading.
M.L.R.S. Bombard Ship M.L.R.S. Bombard Ship - Supplies5000 - Graphic by Me2
The M.L.R.S. Bombard Ship is a powerful siege naval vessel. It launches a swarm of rockets that are effective against ground-based targets. Like its land-based cousin, it fires 24 shots before reloading.


Superweapons/Specials

Airstrike Airstrike
This special sends three seperate planes to bomb the targeted area.
Incendiary Airstrike Incendiary Airstrike
This special sends four seperate planes to bomb the targeted area using incendiary explosives.
Nuclear Airstrike Nuclear Airstrike
This special sends a single plane to bomb the targeted area using a nuclear explosive.
Missile Barrage Missile Barrage
This superweapon causes a Multiple Missile Matrix to fire a swarm of missiles at the targeted area.



© 2007 Erin Atwell, Sam Herdman, Brayden Holliday, Tristan Keating & Seth Woolley trading as Keating Konflux
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